Current armour.
Currently equipped weapon.
Current weapon components.
Tint index for currently equipped weapon.
Object dimension.
The current aim offset of the player.
The entity the player is aiming at.
Is the flashlight of the player activated.
Forward speed of the player.
Rotation of the head of the player.
Current health of the player.
Is the player currently aiming.
Is the player currently crouching.
Is the player currently in ragdoll.
Is the player currently reloading their weapon.
Whether this entity was created clientside or serverside. (Clientside = false, Serverside = true).
Returns whether the entity is spawned in the game world.
Is the player currently stealthy.
Player talking state
Max available armour value.
Current max health of the player.
Player talking volume
Current player movement speed.
Player name
Network owner of the entity.
Set & get the volume for 2D Voice.
Object position.
Returns the ref count of the entity.
The serverside id of this entity.
Entity rotation in radians
Internal game id that can be used in native calls
Curent seat the player is sitting in.
If player is not in any vehicle it is equal to 0
.
Set & get the volume for 3D Voice.
Strafe speed of the player.
Type of the object.
Object usability.
Player's vehicle, null if player is not in any vehicle
Array with all players.
The local player instance.
Array with all streamed in players.
Hash of entity model
Removes the object from the world.
Retrieves the player from the pool.
The id of the player.
Entity if it was found, otherwise null.
Gets the player with the given remote id
Retrieves the player from the pool.
The script id of the player.
Entity if it was found, otherwise null.
Position the player is currently aiming at.