Properties
accuracySpread
accuracySpread: number
animReloadRate
animReloadRate: number
Readonly clipSize
clipSize: number
damage
damage: number
headshotDamageModifier
headshotDamageModifier: number
lockOnRange
lockOnRange: number
Readonly modelHash
modelHash: number
Readonly nameHash
nameHash: number
playerDamageModifier
playerDamageModifier: number
range
range: number
recoilAccuracyMax
recoilAccuracyMax: number
recoilAccuracyToAllowHeadshotPlayer
recoilAccuracyToAllowHeadshotPlayer: number
recoilRecoveryRate
recoilRecoveryRate: number
recoilShakeAmplitude
recoilShakeAmplitude: number
Readonly timeBetweenShots
timeBetweenShots: number
vehicleReloadTime
vehicleReloadTime: number
Static allHashes
With the WeaponData class you can get specific weapon values and also set some of them.