Whether this colshape should only trigger its enter/leave events for players or all entities.
Object position.
Returns the ref count of the entity.
Streaming range for the checkpoint
Type of the object.
Object usability.
Removes the specified key and the data connected to that specific key.
The key of the value to remove.
Removes the object from the world.
Gets a value using the specified key.
The key of the value to get.
Dynamic value associated with the specified key or undefined if no data is present.
Determines whether contains the specified key.
The key of the value to locate.
True if the meta table contains any data at the specified key or False if not
Stores the given value with the specified key.
The key of the value to store.
The value to store.
Retrieves the checkpoint from the pool.
The id of the checkpoint.
Entity if it was found, otherwise null.
Object dimension.
Check https://docs.altv.mp/articles/dimensions.html to understand how it works.