Currently equipped weapon.
Object dimension.
Current health of the ped.
Whether this entity was created clientside or serverside. (Clientside = false, Serverside = true).
Returns whether the entity is spawned in the game world.
Current max health of the ped.
Network owner of the entity.
Object position.
Returns the ref count of the entity.
The serverside id of this entity.
Entity rotation in radians
Internal game id that can be used in native calls
Type of the object.
Object usability.
Hash of entity model
Removes the object from the world.
Retrieves the ped from the pool.
The id of the ped.
Entity if it was found, otherwise null.
Gets the ped with the given remote id
Retrieves the ped from the pool.
The script id of the entity.
Entity if it was found, otherwise null.
Current armour.